Tekken 8 patch 1.02.01 promises to deal with ranked cheaters
Tekken 8's latest update brings a host of major and minor changes to the game, and if all goes well it might finally bring some consequences for cheaters.
Tekken 8 patch 1.02.01 is here with a handful of small changes, some new and expanded features, and something finally being done about all these cheaters in ranked. Tekken 8 has had an unfortunate issue with players who would rather disconnect and run away than lose a ranked match, and until now there have been no consequences in the game for this behaviour.
Exactly how these punishments work isn't totally clear, and it seems there is more to come, but here is what we know about the new patch coming to Tekken 8, what it changes, and how it tackles the cheater situation.
How does the patch deal with cheaters?
According to the patch notes, this update will target players in high ranks who have been reported as cheating in ranked matches. These players will have their ranks reduced back to Beginner and will be removed from the leaderboards.
This seems like a slap on the wrist for cheaters who could just quickly return to cheating and ascend the ranks again, so it seems likely that there's more to it than just a rank reset.
Recently, Tekken Game Director Katsuhiro Harada revealed on social media that they have accumulated a spreadsheet of known cheaters which contains many pluggers (players who intentionally disconnect mid-match to avoid a loss) and they plan to ban many from the game.
The topic of banning cheaters has come up a lot recently, with Harada stating on a recent stream that there are legal issues to consider when it comes to banning players, particularly across different countries with different consumer laws.
Cheaters, particularly pluggers, are a difficult thing to prevent. Hopefully, more consequences will deter potential cheaters and make the game better for everyone.
When does the patch go live?
Patch 1.02.01 will go live simultaneously around the world, locally between February 28 and 29, depending on your location. In North America the patch will be implemented at 6 PM PT/9 PM ET on February 28. In the UK and Europe, the update will happen overnight, beginning at 2 AM GMT/3 AM CET on February 29. Japan will get the update on Thursday morning at 11 AM.
This update comes with a lengthy period of downtime, as server maintenance will begin half an hour before the update time, and continue for a further six hours. This news isn't as bad for Europeans, but American players will miss out on an evening of play, and Asian players will be locked out of Tekken 8 until the afternoon.
Full Update 1.02.01 patch notes
The full list of changes coming in this patch is below. Highlights include some well-needed bug fixes, the introduction of the Tekken Shop where you can purchase new and classic outfits, the aforementioned consequences for cheaters, and a whole host of tweaks to many of the characters.
There isn't anyone necessarily up on the chopping block, (except maybe Yoshimitsu, sorry Yoshi players!) nor has anyone been dramatically improved by this patch.
Modes
- Practice
- Made adjustments to movesets in Punishment Training
- Corrected UI display and text issues
- The Dark Awakens (story mode)
- Fixed some unintended behaviours
Common
- Move List
- Made corrections to incorrect text, icons, and other elements
- Special Style
- Fixed an issue where movement couldn't be initiated with a buffered input during recovery state
- Wall Breaks
- Alleviated the issue where positional shifts occurred in specific situations
- Rage Art/Heat Burst
- Alleviated issue where some characters could become stuck in a wall during Rage Art and Heat Burst
- Hold Moves
- Fixed issue where certain characters could reverse fully charged hold moves
- Stages
- The following stages have had bugs removed: Yakushima, Descent Into Subconscious, Elegant Palace
- Side/Back Hit
- Fixed issues where certain moves had unintended behaviours when hit from the side or back
- Camera
- Camera instability issues near walls have been alleviated
- Chain Throws
- The issue of chain throws becoming unbreakable has been fixed
- Wall Thows
- The issue of wall throws connecting after a wall break has been fixed
- Stumble Stun
- Adjustments made to correctly align players after stumble stun
- Strong Aerial Spike
- Fixed alignment issues with aerial spikes, similar to stumble stun
- Health Recovery Moves
- Added animations and sound effects for health recovery
Characters
- Alisa
- Improved collision detection on B+4
- Altered UF+1 to remove unintended follow-up attacks
- U+1+2 will now only Floor Break on final hit of the move
- Asuka
- Fixed issue with while crouching DF+3
- FF+1+2 adjusted collision to reduce chance of swapping positions
- Icon added below health gauge to indicate if Naniwa Gusto has been activated
- Azucena
- Fixed issues with Libertador, can now evade low Heat Smashes, unlockables, and others
- Increased attack range when dodging high attack during Libertador with Heat activated
- Adjusted tracking on certain moves to reduce whiffing from low attacks in Libertador
- Bryan
- Added icon beneath health gauge to show if Snake Eyes has been activated
- Claudio
- Reduced knockback distance when B4,2 is blocked
- Added icon beneath health gauge to show if Starburst has been activated
- Dragunov
- Expanded hurtbox on B3+4 to reduce whiffing on low attacks against it
- Reduced hitbox of while crouching DF1,4 to remove unintended grounded attack
- Feng
- Fixed side step issue where inputs resulted in unintended moves
- Fixed back facing opponent 1 resulting in unintended moves
- Hwoarang
- Improved hitbox on D4,4 against airborne opponent
- Jun
- Improved hitbox on 2+3 second hit during Heat against airborne opponent
- Kazuya
- Improved hitbox on 2+3 second hit during Heat against airborne opponent
- King
- Can now transition to standing block from Jaguar Sprint
- Changed Burning Hammer throw escape input from 1 to 2
- Fixed B3 armour properties persisting until the end of the animation
- Kuma/Panda
- Expanded leg hurtbox for During Hunting 2
- Fixed issue of while down D1+2 making attacks unblockable
- Lars
- Expanded hitbox of DB1 to remove issue of whiffing in close proximity
- Fixed recovery time bug on Dynamic Entry
- Law
- Tracking removed during hold input to prevent unintentional transitions to back-turned state
- Removed issue where opponents could transition to a downed state during D4,3
- Leo
- Fixed unintended moves issue with while crouching DF+3
- Added icon beneath health gauge to show if Lightning Glare has been activated
- Leroy
- Added icon to display if Cane Techniques is available
- Increased knockback on D1,2 and while crouching 1,2 to reduce unintentional combo damage
- Fixed practice mode Cane Techniques issue that allowed you to use the ability more than once
- After summoning Sugar, her hitbox will disappear once Leroy takes a hit
- Lili
- Now possible to use a reversal move against FF+1+2 (held)
- Nina
- QCB+4 buffer during Heat activation or Heat Dash has been fixed
- Fixed bug with 1 during Stomach Lock
- 1 during Twisted Nightmare damage has been reduced from 25 to 20
- Raven
- Fixed issue of doppelganger appearing behind the life gauge
- Reina
- Changed behaviour of 3+4 to remove issue of higher combo damage than intended being possible in certain situations
- While rising 1 issue of transitioning to a throw has been corrected
- Aligned behaviour of rising 3+4 counter hit with that of normal attacks
- Victor
- Fixed issue where throw escape windows were shorter than intended
- Xiaoyu
- Fixed issue with unnatural forward movement during 1,2
- Bug that allowed Hypnotist to be quickly cancelled has been fixed
- Fixed issues of unintended moves happening during while crouching DF+4 and Phoenix F+4
- Yoshimitsu
- Reduced damage, modified side and back hit behaviour, reduced hitbox of 1+4 during Kincho, and also reduced healing from 1+4 during Mutou no Kiwami or Heat
- Altered frame data of FF+2,2 to prevent unintended follow-up attacks
That is it for the patch notes for Patch 1.02.01. For more, head to our Tekken homepage where we have guides on trophies & achievements, ranks, the roster, how to add friends, how to turn off Special Style, and a storyline recap to get you up to speed.
About The Author
Dave McAdam
Dave is a Senior Guides Writer at GGRecon, after several years of freelancing across the industry. He covers a wide range of games, with particular focus on shooters like Destiny 2, RPGs like Baldur's Gate 3 and Cyberpunk 2077, and fighting games like Street Fighter 6 and Tekken 8.