Diablo 4: All Runewords & system explained

Diablo 4: All Runewords & system explained

The Diablo 4 Runeword system lets you craft unique spells for your class by combining Runes together.

05th Sep 2024 12:00

Images via Blizzard

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The system of Runewords in Diablo 4 is a returning system from the second game, giving you greater power of spells and effects you can make use of during combat. Here's a breakdown of the ins and outs of the system, along with all the available Runewords.

Runewords system explained

Runes

Runes are socketable items you can use to create Runewords; these are a system of cause and effect spells, where you can use a Rune of Ritual (cause) to meet a criterion in combat, and a Rune of Invocation (effect) to gain a benefit.

Jah Runeword in Diablo 4

For example, the Yax Rune of Ritual is "Drinking a Healing Potion", and the Jah Rune of Invocation is "Replace your next Evade with the Sorcerer's Teleport". This means if you drink a Healing Potion and then Evade, it will let you Teleport instead.

Offering

Another key part of this system is Offering. Each Rune of Ritual has a requirement in its description that rewards you a set amount of Offering, while the Rune of Invocation can be used by spending a specific amount of Offering.

If you have double the Offering needed to use a Rune of Invocation, you'll trigger the Overflow mechanic for some Runes, which adds another benefit or effect to the spell.

Class mixing

Runewords let you use the abilities of different classes, such as the example above, which would allow a Barbarian or Rogue to use the Sorcerer's Teleport ability. 

This gives you the chance to mix and match spells to unlock unique playstyles for your class, so experiment a little with them to find the best effects for you.

How to get Runes

Runecrafting in Diablo 4

Runes are found as drops throughout Sanctuary, with better quality ones more likely to drop on higher difficulties. 

You can also craft them though. If you have three of the same Rune, you can craft a new one at the Jeweller. There is also a chance they'll form a Rune of the next rarity level.

All Runewords

Runes of Ritual

Runeword

Offering & Requirement

Ahu (Legendary)

  • Gain: 10 Offering

  • Lucky Hit: Up to a 100% chance against Injured enemies

Bac (Legendary)

  • Gain: 50 Offering

  • Travel 5 meters

Cir (Magic)

  • Gain: 25 Offering

  • Cast the same non-Channeled Skill 3 times in a row

Cem (Magic)

  • Gain: 50 Offering

  • Cast Evade

Feo (Rare)

  • Gain: 1000 Offering

  • Become Injured or Crowd Controlled (Cooldown: 20 seconds)

Kaa (Rare)

  • Gain: 2 Offering

  • Lose 1% of your Maximum Life

Lith (Legendary)

  • Gain: 25 Offering

  • Stand still for 0.3 seconds

Mooni (Magic)

  • Gain: 10 Offering

  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Neo (Rare)

  • Gain: 300 Offering

  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable)

Noc (Rare)

  • Gain: 5 Offering

  • Inflict a Crowd Control that isn't Slow or Chill

Poc (Rare)

  • Gain: 2 Offering

  • Spend 5% of your Maximum Resource

Tam (Legendary)

  • Gain: 25 Offering

  • Cast a non-Channeled Core Skill

Ur (Magic)

  • Gain: 10 Offering

  • Your Minion or Companion kills an enemy or dies

Xol (Legendary)

  • Gain: 150 Offering

  • Evoke power from another Class

Yax (Magic)

  • Gain: 100 Offering

  • Drink a Healing Potion

Yul (Legendary)

  • Gain: 50 Offering

  • Cast a Skill with a Cooldown

Zan (Magic)

  • Gain: 150 Offering

  • Cast an Ultimate Skill

Runes of Invocation

Runeword

Requirement

Effect

Ceh (Magic)

100 Offering

  • Summon a Spirit Wolf to attack enemies for 8 seconds

  • Overflow: Summon multiple Wolves

Eom (Legendary)

100 Offering

  • Reduce your active Cooldowns by 0.25 seconds

  • Oferlow: Further reduces Cooldowns

Gar (Magic)

25 Offering

  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%

  • Overflow: Gain multiple stacks

Jah (Legendary)

500 Offering

  • Replace your next Evade with the Sorcerer's Teleport

Kry (Rare)

500 Offering

  • Evoke the Spiritborn's Vortex

Lac (Rare)

800 Offering

  • Evoke the Barbarian's Challenging Shout

  • Overflow: Increased duration

Lum (Magic)

5 Offering

  • Restore 1 Primary Resource

  • Overflow: Increases Resource restored

Met (Magic)

100 Offering

  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds

  • Overflow: Increase duration

Mot (Rare)

150 Offering

  • Gain a shadow from the Rogue's Dark Shroud

  • Overflow: Gain multiple Shadows

Ner (Rare)

700 Offering

  • Evoke the Rogue's Countering Concealment

  • Overflow: Increased duration

Ohm (Legendary)

500 Offering

  • Evoke the Barbarian's Enhanced War Cry

  • Overflow: Increased duration

Ono (Magic)

25 Offering

  • Evoke the Druid's Dancing Bolts

  • Overflow: Increased Bolts spawned

Qax (Rare)

400 Offering

  • Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage

  • Overflow: Further increased damage

Qua (Rare)

400 Offering

  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%

  • Overflow: Increased duration

Que (Rare)

800 Offering

  • Evoke the Druid's Earthen Balwark

  • Overflow: Increased duration

Tal (Magic)

100 Offering

  • Evoke the Spiritborn's Pestilent Swarm

  • Overflow: Increased Swarms spawned

Teb (Magic)

100 Offering

  • Evoke the Necromancer's Abhorrent Iron Maiden

Tec (Magic)

100 Offering

  • Evoke the Barbarian's Earthquake

  • Overflow: Increased size

Thul (Rare)

400 Offering

  • Evoke the Sorcerer's Mystical Frost Nova

  • Overflow: Increased size

Ton (Magic)

25 Offering

  • Evoke the Sorcerer's Meteorites

  • Overflow: Increased Meteorites spawned

Tun (Magic)

100 Offering

  • Evoke the Rogue's Stun Grenades

  • Overflow: Increased Stun Grenades spawned

Tzic (Rare)

250 Offering

  • Evoke the Spiritborn's Concussive Stomp

Vex (Legendary)

400 Offering

  • Gain +3 to all Skills for 5 seconds

  • Overflow: Increased duration

Wat (Rare)

100 Offering

  • Evoke the Necromancer's Horrid Decrepify

Xal (Rare)

200 Offering

  • Gain 20% Maximum Life for 4 seconds

  • Overflow: Increased duration

Xan (Legendary)

700 Offering

  • Your next Skill cast will be a guaranteed Critical Strike and Overpower

Yom (Legendary)

500 Offering

  • Evoke the Druid's Petrify

Zec (Rare)

200 Offering

  • Reduce your active Ultimate Cooldown by 4 seconds

  • Overflow: Further reduced Cooldown

Tarran Stockton

About The Author

Tarran Stockton

Tarran is a Senior Guides Writer at GGRecon. He previously wrote reviews for his college newspaper before studying Media and Communication at university. His favourite genres include role-playing games, strategy games, and boomer shooters - along with anything indie. You can also find him in the pit at local hardcore shows.

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