CS2 patch notes for October 2024 add charms, new skins & animations

CS2 patch notes for October 2024 add charms, new skins & animations

Find out everything new that's arrived in Counter-Strike 2's October 2024 'Armory' update.

03rd Oct 2024 10:58

Images via Valve

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Counter-Strike 2's October 2024 update is one of the biggest in a while, bringing lots of new skins, a new 'Armoury Pass' system, charms, and so much more. Stay up to date with all of the changes in the full patch notes below.

Armoury Passes

Armoury Passes are a new addition to the game, letting you activate them to earn credits, which can then be used towards a wide range of new items.

You'll progress through these passes any time that you earn XP, and you can have up to five active at any point in time.

Charms

The long-awaited arrival of Charms in CS2 is finally here, and you'll now be able to add a dangling friend to any weapon skin that you own, in a similar way to stickers and nametags.

One of the biggest parts of this addition is that you can place them anywhere you want on the weapon, giving you a fantastic level of flexibility and freedom, and you can tie them in with certain skins and stickers quite nicely.

With this update, Valve has added two Charm collections to the game, with the sausage-shaped 'Missing Link' charms, and weapon-themed 'Small Arms' charms giving you plenty of choice.

New weapon skins

As mentioned there are three new skin collections and one new case with 66 skins between them added to the game. While most of these aren't particularly to my own personal taste, I'm sure that they'll be very popular within the community.

Overpass Collection

  • B the Monster (AK-47)
  • Dragon Snore (Zeus)
  • Crakow! (AWP)
  • Eye of Zapems (AUG)
  • Monster Melt (XM1014)
  • Sweet Little Angels (Dualies)
  • Teal Graf (Glock-18)
  • Wurst Hölle (Nova)
  • Pipsqueak (MAC-10)
  • Metallic Squeezer (Galil)
  • Wall Bang (M249)
  • Tilted (Desert Eagle)
  • Wash me plz (M4A1-S)
  • Neon Squeezer (MP5)
  • Wash me (P90)
  • Midnight Paintover

Graphic Collection

  • CMYK (AWP)
  • Lil' Pig (AUG)
  • Starcade (Desert Eagle)
  • Polysoup (M4A4)
  • Attack Vector (P90)
  • Slalom (CZ75)
  • Halftone Shift (XM1014)
  • Crossfade (AK-47)
  • Berry Gel Coat (SG 552)
  • Wild Berry (SCAR 20)
  • Coral Halftone (P2000)
  • NV (Galil)
  • Astrolabe (MP7)
  • Halftone Wash (FAMAS)
  • Halftone Whorl (Scout)
  • Spectrogram (M249)

Sport and Field Collection

  • Fade (M4A1-S)
  • AXIA (Glock-18)
  • Rainbow Spoon (Galil)
  • Crimson Foil (UMP-45)
  • Arctic Tri-Tone (MP9)
  • Heat Treated (Five-SeveN)
  • Alpine Camo (USP-S)
  • Yorkshire (Nova)
  • Small Game (P250)
  • Zeno (Scout)
  • Wildwood (MAG-7)
  • Cold Cell (PP-Bizon)
  • Olive Polycam (AK-47)
  • Half Sleeve (FAMAS)
  • Tiger Stencil (Tec-9)
  • Savannah Halftone (MP5)

The Gallery Case

  • Vaporwave (M4A1-S)
  • Gold Toof (Glock-18)
  • Neo Noir (UMP-45)
  • Epicenter (P250)
  • The Outsiders (AK-47)
  • Rapid Transit (Scout)
  • P90 (Randy Rush)
  • Saibā Oni (MAC-10)
  • Hydro Strike (Dualies)
  • Turbine (M4A4)
  • Trail Blazer (SCAR 20)
  • Tango (R8 Revolver)
  • Hypnosis (M249)
  • Luxe Trim (AUG)
  • Statics (MP5)
  • Calligraffiti (Desert Eagle)
  • 027 (USP-S)
  • Kukri Knife

Limited Edition Item

Alongside the 66 new skins, there is also a limited edition item in the form of the Heat Treated Desert Eagle available for a short time in the Armory.

This is very similar to previous Case Hardened skin designs, which have become some of the most desirable - and most expensive - skins in the game.

Each Heat Treated skin has a unique wear and pattern, which will naturally skyrocket the price for the most wanted looks. Regardless though if you do pick one up then you'll have something wholly unique to you, which is very cool.

New stickers & Scrape Preview

Two new sticker collections have also been added to the game, giving you a bunch of new customisation options for your skins.

Making this even better is the new Scrape Preview mechanic, which introduces a slider and real-time preview to your stickers, removing the guessing game and letting you get that perfect level of distress.

Animation changes

  • Improved character posing when on large slopes
  • Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
  • Pin/unpin IK logic now not affected by poor server ping times
  • Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
  • Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
  • Changed ladder animations and behaviour so characters' heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
  • Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
  • Fixed character's pose popping when falling off a ledge
  • Fix for many cases where character's posing would subtly pop when traversing with slow-moving weapons

Gameplay changes

  • Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit

Graphics changes

  • Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
  • Fixed graphics artefacts for fire effect in the Advanced Video tab

Audio changes

  • Fixed a bug where UI sounds wouldn't position correctly when in-game
  • Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
  • Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
  • Fixed a case where voice chat didn't work on community servers
  • Fixed a case where incoming voice chats would sometimes never close

Networking changes

  • Added telemetry option to display graphs of network jitter and misdelivery
  • Changed how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay
    • Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay
    • Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order

Workshop changes

  • Added optional 3rd layer to environment blend shader
  • Added biplanar mapping as an option for environment shaders
  • Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
  • Added colour correction, roughness, and normal adjustments to foliage shader and static overlays

Misc changes

  • Removed support for command line options that were intended for development purposes only

Map changes

Ancient

  • Fixed some disappearing geometry
  • Fixed some cases where players could detect player movement through water from across the map
  • Fixed some pixel peeks
  • Fixed a case where player shadows could be seen through geometry
  • Adjusted some clipping for better player movement

Anubis

  • Fixed some missing collision
  • Nudged some geometry and clipping that were blocking grenade throws
  • Improved clipping on some floors for more predictable grenade throws
  • Fixed a pixel peek
  • Adjusted clipping in a few areas for better player movement

Dust2

  • Fixed some clipping at B site

Italy

  • Added to competitive matchmaking
  • Fixed bird animations

Mirage

  • Fixed some C4 stuck spots

Nuke

  • Fixed a pixel walk
  • Fixed some C4 stuck spots
  • Fixed some gaps in geometry where items could get lost
  • Fixed some disappearing geometry

Overpass

  • Adjusted some grenade clipping to prevent bad grenade bounces
Harry Boulton

About The Author

Harry Boulton

Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.

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